Fuel Production (2) (+4 Synchrotron Core) + Light Industry (0) + High Command (0) = 6. Increases colony income by 25%, or by 125% with an Alpha Core, a. It’s… an industry. In the meantime, TaDA's code can freely be re-used by anyone and the sprites can freely be kitbashed from without asking with 3 conditions: It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. Tech mining world filled with AI cores gets pathers. Try adjusted sector, it will still be a finite amount of loot you can find, but you can edit the size of the sector, the amount of stars and the amount of ruins and salvageable stuff. [close] Themed Derelict Stations. So it looks like by the time you start getting the combed message you're down to between 25% to 50% chance of still discovering items, and by thoroughly combed you're done to below 25%. Nexerelin adds mining by default. If Tech Mining is not possible, then both refining and Fuel Production. For larger mining fleets add a support ship like a castle so that as CR is lost it is replenished efficiently. Updated the hulls frequencies to make some of the ships less uncommon. 2D RPG/Trade/Fleet Combat Game Starsector Stories Part 1 - Starsector Stories Gameplay Let's Play Playthrough-----If you enjoyed this video check my other current let's plays:Banished. Think of it as a temporary science outpost - it is after all mostly an investment for a chance to get blueprints/cores. tech mining with alpha core. Also, Google should be able to help with colonizing questions. Diplomacy events see faction relationships changing over time. Outcome: As per this thread , I expected that investing story points to "improve" chances by 25%, is broken atm as it reduces the loot, which it did (3+4). 1] Slightly Better Tech-Mining (Read 685 times) Where earth is destroy by a blue alien and a ship escape with all earth seed,animal dna , knowledge and has the capability to build a planet. 3/ provides *no* benefit to the colony. All planets are in the same system. 2/ costs upkeep credits. Mid Tech is amazing if you have the star fortress upgrade. Go to starsector r/starsector. 96a] Special Hullmod Upgrades by Mayu [0. 95, and 0. Given how many players seem to happily satbomb millions, we've no place to judge though. It tears everything up without ever getting hit. So does Tech Mining, before you build an industry, hover the mouse over it and see if it results in a stability drop. In fact, it always pays for itself. They can influence the output and upkeep cost of industries in various ways. Worlds with ruins for "tech mining" are valuable, but aren't necessary to produce a self-sufficient colony cluster. . 25 instead of a 1. Habitable worlds and worlds with organics and/or farmland are much rarer than ones with minerals or volatiles. But to turn it into structure just go to D:\Starsector\starsector-core\data\campaign and open industries with WordPad and find techmining,Tech-Mining,30,45,,2,,,"techmining, industry, industrial" and. 3. So it has always been, so it shall be so long as humans are human. and another 35K in the mining station's debris field. Tech mining is 1 or 2. Magellan Protectorate. If you are trying to do tech-mining early game hoping to strike big when you are still worried. Pather cells are also generated on player and NPC colonies, supported by hidden bases in uninhabited systems. Late to the party but here are some QoL and visual mods. QuickQuirk • 10. Cryosanctum does not provide any benefits to the colony. It includes over a dozen new hulls, over a dozen new weapons, under a dozen new fighters, and about a dozen reskins, including a new Domain Battlegroup. 40K subscribers in the starsector community. 1 / 2. Biofactory Embryos have a base price of 120 000 credits. With our comprehensive installation and usage guide, you’ll be able to install and use [0. It could be that all planets are sending the results to one planet. Premium Powerups Explore Gaming. Wall collapse that had buried a co worker under 4 foot of brick. It does this: At the end of each month it sects your credits to 0 and any monthly work like tech mining or custom orders gets done a LOT more than 1. 2D RPG/Trade/Fleet Combat Game. I'm using a mod that sets my fleet size max to 600 deployment points instead of 30 ships, and I've tried 600 deployment points of legions, 600 deployment points of tempests, 600 deployment points of balanced fleet, and 600 deployment points of onslaughts. Exploring for silver, copper, and gold in two of the most prolific mining jurisdictions in the world | Silver Dollar is a mineral. Has 100% hazard by default, and moderate ore resources. I therefore hand out 8 keys to people who also love. 1a] Junk Yard Dogs – V 2. , 0. 95. Nexerelin adds mining by default. 95. Sometimes the various factions will give you missions for derelicts, probes or whatever. 350 votes, 108 comments. 48K subscribers in the starsector community. Human beings can survive unprotected exposure to the surface conditions of (market). These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. modern carriers-gives carrier hullmods that can let you make diffrent carrier types. . High tech stations are a bitch to fight, since most of them just spam plasma cannon. At first i entered a separate new savegame, went to an edge of the system where there were a lot of planets, used cheats to spawn in vast ruins, colonized them and story pointed/alpha cored all the tech mining industries (i have slightly better techmining installed), and for like 12 months it didn't drop ANY superweapon. Very good ships that are good all rounders; space Romans? Junkyard dogs: some what sizable faction mod with very good low tech ships. Join a faction to gain useful support and represent them in war and peace, or start your own. First, make sure you properly modified the file setting the allocated memory for the game. Description: CAS adds a variety of warning sounds triggered by things that are happening to your ship in combat (ex. Elevate your Starsector gameplay with the [0. Way better than the annoying pather cell spam, which however in most cases isn't a problem since you'll top at 10 stability anyway. Mining operations benefit from noninhabitable world status, as the autononous mantle bore can be used. an industry. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. It used to be called Starfarer. r/starsector • tech mining with alpha core. 1] Slightly Better Tech-Mining…. It's pretty hard at first to understand it all but once you started to get into it, you will grow. That you could unlock special blueprints, hullmods or industries that you couldn't find any other way. Starsector is one of my favorite games because it stays consistently fresh after a hiatus. Can't mine in vanilla. | 296 followers on LinkedIn. For those who don't know, Stealth Minefield is a hullmod found on Low Tech and Midline tier 3 stations. guarded in a Redacted system, with a warning beacon on it not to go to the surface, that was a host for tech mining. yabbadabbadoo1. 1] Slightly Better Tech-Mining. This will make the ruin refresh when techmining reaches a certain threshold and you can get infinite special items from them. Any planet with either a heavy industries or an orbital works can be raided for blueprints that faction knows. Well, you should never stop during your. For those like me who didn't know this - you can find it here: C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfigsettings. Open menu Open navigation Go to Reddit HomeGo to starsector r/starsector. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat. Never mind how my guys missed. 95a RC15Tech-mining doesn't need drugs. Hazard mining inc. Fortunately console commands can help remedy things when my sector just didn't get (a lot of) certain. I’d say, at the bare minimum, look for a system with a habitable planet with food/organics, a really good mining plant and a good gas giant or cryovolcanic world. by InquisitorViktorTarr. 95 mods are compatible with 0. So let's change that. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. It's. The market will sell commodities the colony produces or demands, as well as ships and weapons the player has blueprint of, if they have a Heavy Industry. Vella from the Unofficial Starsector Chat discord for making the plasma flux catalyst cargo item icon; Thyrork, Phearlock, Ishman, Strb 103D for being a beta tester for the mod's update, which had undergone extensive changes and. The Hegemony is the largest faction in the Sector, and controls the most military bases, spread out across most of the systems they control. Tysm for the thorough response!so for industries, world 1 (the good farm) will have mining > light industry > farming + 1 of your choice. Question about that Tech Mining. The bigger the ruins, the more you get. you how much finished building if you have any orders from your heavy industry facilities as well as your loot from tech mining. Thank you, I found it. Any ship you stick a mining tool on can mine, and will be at risk of damage. Charlie, you're a little crazy sometimes, you know that? Oh, silly me! i thought it was hot because of close proximity to sun not cause of the volcanic nature, so that was my logic Thanx for elaborating on that one! Is there a chance you could maybe in future combine tech mining with domain archaeology so that it wont have to take 2 industry slots to have both? what i gather from the description they are pretty much the same thing, so it would be. megaboto •. 1. In general, some of the "expansion" mods are great. Low Tech Armada. Finally, you can build a colony on a planet with ruins and set up tech-mining. It also includes one new low-tech light capital to give the Hegemony a fighting chance. Does this with drops of upgrade chips. 77 votes, 22 comments. They're essentially worthless. -The Boring drone, heavy duty mining drone that can cut through any asteroid. Now to get the blueprints the best option is, exploring, tech mining, industrial evolution reverse engineering and lastly raiding although this isn't that easy. okay, i check that later. Dyi/terraform taming care of upgrading said planets. chevron_left. ). Check close by the star/black hole, all the planets, rings, asteroids, and warp points. ago. This is a verry interesting mod with lot of added cont. culann is the only one with heavy industry so therefore its the only one that can drop without intervention*. 5/ has miniscule returns (you can literally get more from. Only played around with high tech. fuel siphoning- when you explore youcan get fuel in sectors by going in the clouds but use supplies. Everything should be in the main settings file, i wouldn't mess with any of the other data of the mod. Here what i got from this bug with 1 tech mining(mod "Slightly better tech mining" included) without AI. Starsector > Mods > [0. 600. Upgrade your spaceport to a megaport. Mining: 100000¢ 60 days (Size - 2) * 1000¢ Metal Ore, Transplutonic Ore, Organics, Volatiles (depend on planetary features) Heavy machinery equal to colony size - 3 Recreational drugs equal to colony size Deposits may be ore, rare (transplutonic) ore, organics or volatiles Tech-Mining: 150000¢ 45 days (Ruin size) * 500¢ These ruins have been comprehensively combed over multiple times, and there is little chance of a new valuable find. Follow-up post: In the current version (i. With. Mining stations might need to fabricate new mining equipment and maybe even mining vessels from the resources they have. Costs on average 0. Author Topic: MOVED: [0. Karl-Draigo Upstart Military Dictator • 4 yr. Since it is a high tech ship, the Afflictor is very rare, especially in its default design, and can occasionally be. It used to be called Starfarer. 6. 5t4t35 • 1 yr. [. The biggest problem with Tech Mining is they will attract enemies from Diktat or other major faction. 95. Yes, generally 0. 1a] Hazard Mining Incorporated (THE POWER IS YOURS! Ed. If you check the current Luddic Path cells you can see their "Pather Interest. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Updated support for Version Checker. They're low-tech on steroids, have have funky weapons and ships, but nothing completely outlandish. Oh_Henry1. Explore Gaming. Do tech-mined blueprints and items get delivered to your rally point colony? « on: November 29, 2018, 08:57:53 PM ». All ships can be categorized into one of six classes: Fighter, Frigate, Destroyer, Cruiser, Capital and Station. . They start at the southeast periphery of the core worlds. People. plopped down a Tech-Mining industry, story-pointed it, and all I had to do was wait. 95. Elevate your Starsector gameplay with the [0. View community ranking In the Top 5% of largest communities on Reddit. 95 and am not comfortable with switching (Plus all the tutorials are in . Because it requires no crew, travel drive, or any kind of independent command core, the Gargoyle operates more effectively in combat than a free-flying hull of similar size. 2. Yeah a planet with "no atmosphere" is best for refining because of some secret domain tech that you can find. Advertisement Coins. Socials. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. Throughout the first half of the. Usually the whole reason I pick a system with 6+ planet with at least 2 ruins is that I can have more tech mining+AI farm to speed up everything. This option requires $100k, 100 personnel, 200 supplies, 50 machinery to setup. 1] Slightly Better Tech-Mining…87 votes, 20 comments. Also consider Better Tech-Mining (By Yunru). 0 by Originem [0. AI Cores are rare loot items found during salvage. I have the. Try insulated engines and augmented drive. There are others, and it gets blurry in places, but for this post, these two are what’s important. Use the money you get back from the destroyed facilities to build up your defenses. So, this along with Nexerelin's politics features seems like a good fitFarming (0) + Mining (1) + Light Industry (+4 Alpha Core) + High Command (0) = 5. | 105 followers on LinkedIn. Undertaking (LP) - Pather Siege engine, packs a scary missile. A Star Fortress with a good supporting fleet is unbeatable. Tech-Mining now hosts a tooltip indicating the EXACT amount of ruins there are left and for next month. Its default name is "TTS Xenorphica". Plurpo • 1 yr. Hi-tech is the best orbital station by far Step 6: Build an Orbital Laser Drill. I warn you, though. Culann Starforge sells high tech ships (capitals or otherwise), as Tri-Tachyon is the only faction to use them (the Church and Hegemony use low tech ships, while the Persean League and Sindrian Diktat use midline ships). The Mudskipper Mk. starship legends- give ships and crew some personality. I would recommend you to use the slightly better tech mining mod. Where you see Yellow is Vapor Barrier and Mesh is where I was 5 mins before. Ive modified the drop tables on yunru's slightly better tech mining by adding the item id of the industrial evolution items including the vpc so now the mod works and drops the industrial evolution colony items i basically copy pasted the item ID to the drop table maybe you can even tweak the table to be able to even give. Tools, guides, and other resources. There are two things I'd like to see with this: 1: A break-down, for tech-mining, of what came from where; this is important information for picking the point at which to shut down the tech mines in favor of other industries. - Object 236L - Low tech self-propelled battlestation; main module has maneuvering jets; side modules have accelerated ammo feeders and no shield. Easier to build your own from the resources you have, rather then order a new mining ship because Jimmy from Celeste 5 didn’t get his small vessel certification. Shielded holds if you get caught (you will eventually), good burn level, passable in combat. It used to be called Starfarer. Ed. Many small ships can fit medium energy weapons. 95. Some of these are the time between the first patch notes and release; the big updates usually have multiple stages. It is highly likely you will get something of value in the ~10 months that it is operated. Fastest way I've found at least. The only settings/config files I could find were the ones I mentioned previously, and neither have anything related to the governorship/market size limit. 1a] Better Colonies 1. And the. Staff them well, put armor on them. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. Welcome back guys today we are looking at long requested mod in starsector Hazard Mining Incorporated. Their job had been to extract raw materials from underground and fabricate. Uncategorized. +1 production (Mining). IMPACT Silver Corp is a profitable silver mining company with three producing mines in Mexico. Advertisement Coins. Acquiring special items can be difficult as they are somewhat to very rare. chevron_right. This adds 5 derelict ships to salvage, 3 important character. Special Items are particularly notable for their unusual uses. Dec 23, 2021. First your mod is a fantastic idea. It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. , 0. 0 (yunrutechmining) Unpack Blueprints 1. Diable Avionics is certainly my favourite faction mod in terms of ships. Would be a big incentive to build them if that were so. 95. 1a-RC6 is sad - totally not worth the effort for something that: 1/ takes a full colony industry slot. 40K subscribers in the starsector community. The "Atlas of Pain" because I haven't thought of a proper name yet. A cursory scan indicates that it has been cold and dead for tens of cycles at the very least, possibly hundreds. Programs. - Project 648H - High tech self-propelled battlestation; main. Haven't used it but mod desc says it's better tech mining so you would probably get more industry items. 47K subscribers in the starsector community. Starsector version 0. 1a] Unknown Skies by Tartiflette [0. Go to starsector r/starsector • by [deleted] View community ranking In the Top 5% of largest communities on Reddit. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. They had so many ships I had to cycle out my capitals because they started running out of CR. Wow, Hypershunt Tap would actually be good on this planet. With our comprehensive installation and usage guide, you’ll be able to install and use [0. Xhan empire, there's a fun cosmic horror in the top left of the map. speedup- gives a battle speed up good when is just clean up in battles or easy win. 95. 3. , 0. You can tweek the mining file in the mod folder to increase the yields for each category, I did this once but it's a fine balance push too much. It’s an industry that gives you diminishing returns of items you want, and decent credits-worth of… useless materials that other industries supply in. It really was. When playing the game, my first assumption was that tech mining was Starsector's equivalent of research from other games. Hardly useless. 6. There is no real theme behind them other than the naming convention, color scheme and a goal of fun ships that play a bit differently than what is already offered. Read through those main mission descriptions carefully! This is also save-game compatible (but I cannot guarantee anything if you remove it mid-save). Heavy Industry has a base upkeep of 6 000 credits, increasing by. The unmodified hull is fielded by Tri-Tachyon, while the Pirates have one that lacks some weapon mounts. Jul19 - Nov24, cycle 207staple battleship spotted at sindria open market! w00t! ITINERARYYamaNachiketa (totally forgot to buy fuel. Battered and bruised miners are less useful. Only build a star fortress and whatever else you need to keep the colony above 0 stability. Cryorevival Facility will now produce organs when the market is a Free Port and has a certain population size above 4. Mining, refining, heavy industry, fuel production and high command can all use their respective colony items on this world. Starsector Beginner’s Guide Part 2 – Colony Building Various structures can be built to increase this rating such as an orbital station, patrol HQ (for in-system NPC patrol fleets), ground defenses,. 95. 96a] Better Colonies 1. And if you do it too much it decivilizes and you get nothing. 290. 46K subscribers in the starsector community. Starsector. Alliances offer mutual assistance in times of war. 38. Starsector [0. I plopped down a planetary settlement on a world with Vast Ruins, placed an alpha core and made an improvement to stop depletion. 95. It used to be called Starfarer. You never got that muh out of it, maybe a blueprint or 2 for the second tier but that made it basically impossible to get anything. ago. 1a] Hazard Mining Incorporated (Sick of Waiting Ed. The Ziggurat is a unique phase capital ship encountered at the Alpha Site as part of the Project Ziggurat quest, where it is an extremely dangerous enemy. Slightly Better Tech-Mining 0. Jk, doesn't exist. Firing some, then waiting (or venting), then firing more with a heavy blaster will do more damage in the same time as a mining blaster just fired. Especially if you have the better tech mining mod. Just use the enhanced tech mining mod and grab 3 vast ruins to permenantly mine from, gets me more colony items then i know what to do with. Better Tech-Mining makes tech. , 0. . They don't need a speficif role, except take the stress away from tanks and flankers. Ships. Ms. Implemented Tech-Mining industry. Sojurn - Lots of small energy mounts and. Research stations are more likely in black hole and neutron star systems. . Planetary Ruins - Provide loot and allow for building of the Tech Mining colony item which can rarely spawn rare ships and blueprints. 95 threats do not appear till the colony reaches size 4. Despite occasional shortages, resilient. 122 votes, 26 comments. " Fractal Softworks Forum November 04, 2023, 02:19:58 AM Welcome, Guest; Please login or. Starsector is very different, in that unlike WoW, you have numerous playstyles. " Powered by SMF 2. However, the upkeep cost is limited to 1. Staff them well, put armor on them. Vast ruins are 8, and drops by 2 for every level under, if I recall. Care needs to be taken with facings as the Burn Drive is only useful. I find the valiant 9th+ gen wanzer is a. Colonies are player-owned settlements on planets within the sector. Yeah, so I wanted to turn tech-mining industry into structure. ago. Hazard mining incorporated supervillains adds two pirate like factions. Focus on avoiding planetary features that lower accessibility, like high gravity. 1] Slightly Better Tech-Mining with ease and take your gaming experience to the next level. 2 fighter bays and plenty of missile mounts gives it a good chunk of flux free firepower, but the main. •. And the planet name is bob. So 16 frigates ~ 1. It can be built on any Colony with access to at least one deposit of Ore, Transplutonic Ore, Volatiles, or Organics. 2D RPG/Trade/Fleet Combat GameWhy 30 seconds? It only takes 8 to fully reload the blasters (12 with Expanded Mags). Re: [0. 4. In-game description Farming is an industry. I'm using Nex if that changes anything. ticktockbent •. IMPACT's 100%-owned and operated underground silver mines feed a central. 25a (mag_protect). In Starsector 0. 95. It is one of the least profitable industries out there, as only two worlds buy them (and far less than what the market provides) Their use is mostly upgrading. *sponsored by long range ballistic weaponry gun walls. " ~ Folly of Greed, Jebidiah Exalted. Mining has a base upkeep of 1 000 credits, increasing by the same amount for each colony size past 3. Join. Download link. (Not 20 months though- techmines should generally be replaced before then. Tech-Mining is an industry. Honestly, the one thing I'd like to see them change is the 3 prerequisite skill points for each category. lol, i just found my industrial powerhouse planet, instant colony. Tech mining is the only way to find blueprints. 431 votes, 33 comments. The mod itself is interesting, add a faction if roaming minera/prospectors, that relies on refit ships and strikecrafts. Well, you should never stop during. ) (One of the custom starts you can get for Nexerellin involves you having a personal quest for revenge on the head of the Sindrian Diktat. So technically even sparse ruins are worthwhile. Midline has a mix of both and has all of its guns on one side, plus a faster rotation speed. In the vmparams file, replace the text "-Xms1536m -Xmx1536m" with the memory you want to allocate to Starsector. Main article: Hostile Activity The Hostile Activity intel item is the major colony threat system in version 0. Civilian ships are usually awful for stealth. There are lots of ways to slice that pie, too, but let’s look at tech levels – namely, “Low Tech” and “High Tech”. Commerce is an industry. Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price. Check the storage of your colonies. Starsector > Mods > [0. of vanilla ships (pirate versions and refits of civillian ships) as well as a few new ones, like a set of armoured low-tech phase ships. 96a: - Support for Unknown Skies planet type change projects. Tech mining felt very underwhelming baring the occasional stroke of luck and bloated planet inventory with resources mostly useless at this point. ago. Also, there is a certain star system in the north west with a warning beacon (you'll recognize it by the beacon not having any danger rating) in it you'll encounter beefed up Mess swarms and a secret ship if you defeat a certain enemy in the system. Starsector Beginner’s Guide Part 2 – Colony Building. Tech mining only requires 1k crew, the initial cost of the tech-mining industry, a management slot, and have at least 1 stability or more. That movie was the shit. Eventually the only planets you control directly will be ones with heavy industry or tech mining; and eventually the tech mining goes away to be replaced with more heavy industry. basically any weapon/blueprint/colony item that's added to the normal loot list (so not [SUPER REDACTED] weapons) should show up there, including modded loot if they added it to. 2. Nah bro, tech mining, the ruins await Reply LOST_REAPER59. , 0. This mod intends to expand the options for high-tech fleet doctrines. ago. If the single highest demand for each legal resource is lower than the highest export in-faction, you get a 50% colony upkeep reduction. 1] Slightly Better Tech-Mining Mod, the choice for serious players seeking advanced features and customization options.